
Both Duke and Artyom jump onto the train, as Silantius lowers the bridge. Silantius then offers them passage, and tells his followers not to shoot. If Artyom has obtained enough moral points throughout the chapter, both Duke and Silantius are less hostile, with Duke explaining how they just wish to pass through and that they have not harmed any of the fanatics.Duke's fate is unknown, but it can be assumed he dies on the bridge and he does not join the crew on the rest of their journey. Duke is shot during the encounter and tells Artyom to jump onto the train whilst he lowers the bridge controls. If Artyom has not obtained enough moral points throughout the chapter, then Silantius will be hostile towards the duo and will alert the fanatics on the bridge.

After infiltrating the bridge, Duke and Artyom reach the control room, where Silantius is giving his sermon.Krest will then pose as a trader and will move to the bridge under the cover of darkness, where Duke and Artyom will infiltrate the bridge, and gain access to Silantius' sanctum, where the bridge controls are located.īased on the players actions during this chapter, the ending can go two ways. Miller sets the plan into motion: Artyom, along with Krest and Duke, will infiltrate the barge with Anna, Idiot and Sam providing support. Artyom manages to achieve both objectives just as the traders barge enters the area. Artyom manages to fight his way through the mutant-infested terminal to retrieve the rail car, after which he moves onto the train depot, which has become occupied with the local bandits.
#E XS METRO LAST LIGHT FREE#
He tells Artyom that as long as the traders have not arrived yet, he is free to attempt to retrieve the carriage.Īrtyom is informed that the train terminal where Krest's railcar is located is home to the Tsar Fish, the giant mutated catfish the fanatics worship. Miller is hesitant, as he plans on hijacking a trading barge friendly with the fanatics to infiltrate the bridge and lower it. Krest also reveals the local train terminal is hiding his rail car, and he could use that to move the carriage to the Aurora. After Miller initially refuses, Katya reveals a nearby train depot has a working sleeper carriage that they used to live in. Having grown close to Katya and Nastya, Stepan appeals to Miller to let them aboard, saying that Katya's medical training will be invaluable to the crew. Working his way through the humanimals and tight corridors present in the storage dump, Artyom eventually opens the doors to the facility, letting in Sam and Damir who offer their thoughts on what the facility appears to be. It is here where he finds an unconscious and unmasked Anna. Artyom comes across what appears to be an American flag hanging from a tree, but when getting closer, he falls through a concealed hole in the ground and into a toxic ammo dump. Krest is invited to meet Miller aboard the Aurora to offer him a deal, in exchange for his technical and engineering knowledge, he can join the crew aboard the train.Īrtyom, Damir and Sam are tasked with locating Anna, who has disappeared investigating a nearby radio tower. Krest reveals that the bridge across the river is in working order, however, it is controlled by the Fanatics, who had previously imprisoned him over his flashlight. After narrowly escaping the armed church dwellers, Artyom heads off in search of Krest, a local mechanic and enemy of the fanatics, who may be able to assist the crew in repairing the Aurora.Īrtyom meets Krest in his fortified hideaway atop a crane on the banks of the Volga. Katya reveals that the area is controlled by a local cult lead by Silantius, a mad preacher that worships a giant mutated catfish and believes that electricity is a sin.


It is here where they meet Katya and her daughter Nastya. Fearing the occupation forces, Miller tasks the crew in gathering information on the surrounding areas whilst Yermak makes some much-needed repairs to the Aurora.Īrtyom and Anna infiltrate a nearby church which shows signs of some form of human life.

The crew of the Aurora find themselves stranded on the banks of the Volga river after coming across an 'enemy' roadblock. In the Volga, so named after the Volga river, the Rangers find themselves blockaded by a religious cult whilst trying to cross the river. Unlike the previous games, Artyom is not confined to the linear tunnels of the Moscow Metro, but rather able to freely explore the landscape. The Volga is the first of the open worlds featured in Metro Exodus. Read at your own risk, or skip the spoiler by clicking HERE. This article contains plot information that may spoil major story aspects for the reader.
